Fergus Duniho's
Games Gallery


My Best Games

I have created several Chess Variants, and I like most of them. And when I create duds, I normally keep them to myself. So just the fact that I release a game should tell you that I think well of it. But I still have games I like better than others and am more proud of. This page focuses on those games of mine that have remained favorites of mine over time.

Thunder Chess

Thunder Chess brings the tension and excitement of Shogi to a game without drops. What it shares in common with Shogi is the ability for each side to replenish his forces. Thunder Chess is a hybrid of Metamorph Chess, Fusion Chess, and Assimilation Chess, and a player may replenish his forces through assimilation and reproduction. Of all the games based on any of these three games, I regard Thunder Chess as the best.


Grand Cavalier Chess

Grand Cavalier Chess

Grand Cavalier Chess is a decimal version of Cavalier Chess. It adds Cannons, borrowed from Chinese Chess, to the usual complement of Cavalier Chess pieces. I like it better than Cavalier Chess, because it gives the powerful Cavalier Chess pieces more room to move about in, and it includes Cannons, which are some of my favorite Chess pieces. I particularly like how Cannons add to the character of the game.


Clockwork Orange Chess

Clockwork Orange Chess

In Clockwork Orange Chess, captured pieces are conditioned to be non-violent, as Alex was in A Clockwork Orange, and given back to their player, who can drop them on the board as you can in games like Shogi and Chessgi. Non-violent pieces may move but not capture. When a non-violent piece is captured, it is cured of its conditioning and can reenter the game as a regular piece. One of the things I like best about this game is that superior material does not assure a win. The player who has superior material must sometimes give some of it back to even check the enemy King. Tables can turn in this game, and it can be a touch-and-go game until the very end, making it more exciting.


Hex Shogi 91

Hex Shogi 91 is a hexagonal adaptation of Shogi on a hexagonally shaped board of 91 hexagons. I love Shogi, and I find that Hex Shogi has very much the same appeal as Shogi. Of all my Hex Shogi games, I think this one has the most suitable board.


Interdependent Chess

Interdependent Chess Interdependent Chess is a Shogi-style game played with drops, in which pieces can capture only by borrowing the usual capturing ability of the piece it moves away from. This makes the powers of the pieces interdependent. The game's name comes from the 7th principle of Unitarian Universalism, which calls for respect for the interdependent web of all existence. Following on the UU and interdependent web themes, two of the pieces are named Universalist and Spider. The Universalist borrows all its moving ability from other pieces, and its presence lets pieces capture as themselves. Because pieces in this game work together best in close proximity, the small size of the board probably makes this a better game than it would be on a larger board.
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